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Integration for the Bloc state management library to Flame games.
Easy to use texture atlases for the flame engine created with the fire atlas editor
Forge2D (Box2D) support for the Flame game engine. This uses the forge2d package and provides wrappers and components to be used inside Flame.
Flame lint package
Integrate the fast_noise package into Flame
Integrate the Oxygen ECS with the Flame Engine.
Rive support for the Flame game engine. This uses the rive package and provides wrappers and components to be used inside Flame.
Sprite Fusion support for the Flame game engine. This package parses and renders tilemaps exported from Sprite Fusion tool.
Package to add SVG rendering support for the Flame game engine
Tiled support for the Flame game engine. This uses the tiled package and provides wrappers and components to be used inside Flame.
Vector design and runtime animation for Flutter.
A highly customizable, powerful and easy-to-use alerting library for Flutter.